//Random Game Engine
//Copyright (C) 2013  Nikolay Dionisov

//This program is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.

//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.

//You should have received a copy of the GNU General Public License
//along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef __RANDOM_ENGINE__H_INCLUDED__
#define __RANDOM_ENGINE__H_INCLUDED__

#include "Framework\Framework.h"
#include "Managers\ManagerContainer.h"
#include "SystemInterface.h"

namespace re
{
	namespace core
	{
		class RandomEngine
		{
		public:
			RandomEngine() {}
			~RandomEngine() {}

			void Run(ILogic* logic);
		private:
			Framework framework_;
			ManagerContainer managers_;
		};
	}
}
#endif